A game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty cartridge box to a selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge with the content data from a game storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game contents for all of the games. After a game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into a flash RAM contained in the cartridge is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function. The operator can request from the host computer a grace period to resume normal operation of the game burning application. This provides some minimum time between connections, but does not permit the game burner application to run without first transmitting sufficient support data to and from the host computer.
A digital data on-demand turnkey system at a customer premise wherein N number of sewers provide for 100% of content distribution of remotely stored digitized information, which information may be previewed in real-time, and product incorporating selected digitized information can be manufactured on-site and within a short response time to a customer's request at a point of sale location. In a retail environment customers, at a point-of-sale location are able to exhaustively search and preview the content database using graphics-based touch screens at consumer kiosks. Previews including audio and video segments are made available. Prompting screens allow customers to make purchasing decisions by stipulating content which is available from any number of categories of subject matter including music. The selected media for the manufacture and production of the digital data may be from a myriad of different selections and can include CD's, cassette tapes, CD ROM technology, reel-to-reel tapes, and video disks, as an example. A master server will be situated geographically so as to be accessible to chain and network subservers. Its geographic and networked location is dependent upon communication network systems and subsystem costs and availability in order to best serve a customer's premise, whether it be a retail store or similar point-of-sale or other end-user location. Security mechanisms that require centralized database authorizations prior to the transmission of content and/or the manufacture of any of the products is provided in addition.