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| United States Patent Application |
20090247269
|
| Kind Code
|
A1
|
|
YOSHIZAWA; Kazumasa
|
October 1, 2009
|
SLOT MACHINE HAVING FEATURE IN SETTING SEQUENCE IN WHICH SYMBOLS ARE
REARRANGED ON DEFINED AREAS TO SPECIFIC SEQUENCE PATTERN AND CONTROL
METHOD OF THE SLOT MACHINE
Abstract
A slot machine scrolls symbols on a plurality of defined areas provided on
a display at a time of executing a slot game, and thereafter, rearranges
symbols on the respective defined areas. In the case where a
rearrangement pattern in which the symbols are rearranged on the defined
areas is a pattern corresponding to provision of an award, the slot
machine sets a sequence in which the symbols are rearranged thereon to a
specific sequence pattern.
| Inventors: |
YOSHIZAWA; Kazumasa; (Koto-ku, JP)
|
| Correspondence Address:
|
OBLON, SPIVAK, MCCLELLAND MAIER & NEUSTADT, P.C.
1940 DUKE STREET
ALEXANDRIA
VA
22314
US
|
| Assignee: |
ARUZE Corp.
Tokyo
JP
|
| Serial No.:
|
408245 |
| Series Code:
|
12
|
| Filed:
|
March 20, 2009 |
| Current U.S. Class: |
463/20 |
| Class at Publication: |
463/20 |
| International Class: |
A63F 9/24 20060101 A63F009/24 |
Claims
1. A slot machine comprising:a display that displays a unit game in which
a plurality of arranged symbols are individually rearranged on defined
areas; anda controller programmed to execute:(A) processing for deciding
a rearrangement pattern of symbols to be rearranged on the defined
areas;(B) processing for determining whether the rearrangement pattern is
a pattern corresponding to provision of an award after the processing for
deciding a rearrangement pattern;(C) processing, in a case where the
rearrangement pattern is the pattern corresponding to the provision of
the award, for selecting a specific sequence pattern as a sequence
pattern for a sequence in which the symbols are rearranged on the defined
areas, wherein a symbol predetermined to be rearranged last is rearranged
last in the specific sequence pattern, and the symbol is one of symbols
which become subjects of the award, a magnification symbol that decides a
magnification in providing the award, and symbols which do not become the
subjects of the award;(D) processing for not performing the processing
for selecting a specific sequence pattern in a case where the
rearrangement pattern is a pattern that does not correspond to the
provision of the award; and(E) processing for rearranging the symbols on
the respective defined areas, in accordance with the rearrangement
pattern decided by the processing for deciding a rearrangement pattern
and with the sequence pattern decided by the processing for selecting a
sequence pattern, in a case where the rearrangement pattern is the
pattern corresponding to the provision of the award.
2. The slot machine according to claim 1,wherein the controller programmed
further to execute processing for randomly selecting a usual sequence
pattern among a plurality of the sequence patterns in the case where the
rearrangement pattern is the pattern that does not correspond to the
provision of the award, andrearrange the symbols on the respective
defined areas, in accordance with the rearrangement pattern decided by
the processing for deciding a rearrangement pattern and with the usual
sequence pattern.
3. The slot machine according to claim 1,wherein the controller programmed
further to execute processing for always selecting a usual sequence
pattern in the case where the rearrangement pattern is the pattern that
does not correspond to the provision of the award, andrearrange the
symbols on the respective defined areas, in accordance with the
rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the usual sequence pattern.
4. A slot machine comprising:a display that displays a unit game in which
a plurality of arranged symbols are individually rearranged on defined
areas; anda controller programmed to execute:(A) processing for deciding
a rearrangement pattern of symbols to be rearranged on the defined
areas;(B) processing for determining whether the rearrangement pattern is
a pattern corresponding to provision of an award after the processing for
deciding a rearrangement pattern;(C) processing, in a case where the
rearrangement pattern is the pattern corresponding to the provision of
the award, for deciding a sequence of the symbols to be rearranged on the
defined areas, in accordance with priority of a sequence of rearranging
symbols predetermined in a sequence of symbols which do not become
subjects of the award, symbols which become the subjects of the award,
and a magnification symbol that decides a magnification in providing the
award;(D) processing for not performing the processing for deciding a
sequence of rearranging the symbols, the sequence being according to the
priority, in a case where the rearrangement pattern is a pattern that
does not correspond to the provision of the award; and(E) processing for
rearranging the symbols on the respective defined areas, in accordance
with the rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the sequence decided by the processing for
deciding a sequence, in a case where the rearrangement pattern is the
pattern corresponding to the provision of the award.
5. The slot machine according to claim 4,wherein the controller programmed
further to execute processing for randomly selecting a usual sequence
pattern among a plurality of the sequence patterns in the case where the
rearrangement pattern is the pattern that does not correspond to the
provision of the award, andrearrange the symbols on the respective
defined areas, in accordance with the rearrangement pattern decided by
the processing for deciding a rearrangement pattern and with the usual
sequence pattern.
6. The slot machine according to claim 4,wherein the controller programmed
further to execute processing for always selecting a usual sequence
pattern in the case where the rearrangement pattern is the pattern that
does not correspond to the provision of the award; andrearrange the
symbols on the respective defined areas, in accordance with the
rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the usual sequence pattern.
7. A control method of a slot machine comprising:(A) deciding a
rearrangement pattern of symbols to be rearranged on defined areas;(B)
determining whether the rearrangement pattern is a pattern corresponding
to provision of an award after deciding the rearrangement pattern;(C) in
a case where the rearrangement pattern is the pattern corresponding to
the provision of the award, selecting a specific sequence pattern as a
sequence pattern for a sequence in which the symbols are rearranged on
the defined areas, wherein a symbol predetermined to be rearranged last
is rearranged last in the specific sequence pattern, and the symbol is
one of symbols which become subjects of the award, a magnification symbol
that decides a magnification in providing the award, and symbols which do
not become the subjects of the award;(D) performing processing that does
not perform the processing for selecting a specific sequence pattern in a
case where the rearrangement pattern is a pattern that does not
correspond to the provision of the award; and(E) in a case where the
rearrangement pattern is the pattern corresponding to the provision of
the award, rearranging the symbols on the respective defined areas, in
accordance with the rearrangement pattern decided by the processing for
deciding a rearrangement pattern and with the sequence pattern decided by
the processing for selecting a sequence pattern.
8. The control method of a slot machine according to claim 7, further
comprising:performing processing for randomly selecting a usual sequence
pattern among the sequence patterns after performing the processing that
does not perform the processing for selecting a specific sequence
pattern, in the case where the rearrangement pattern is the pattern that
does not correspond to the provision of the award; andrearranging the
symbols on the respective defined areas, in accordance with the
rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the usual sequence pattern.
9. The control method of a slot machine according to claim 7, further
comprising:performing processing for always selecting a usual sequence
pattern after performing the processing that does not perform the
processing for selecting a specific sequence pattern, in the case where
the rearrangement pattern is the pattern that does not correspond to the
provision of the award; andrearranging the symbols on the respective
defined areas, in accordance with the rearrangement pattern decided by
the processing for deciding a rearrangement pattern and with the usual
sequence pattern.
10. A control method of a slot machine comprising:(A) deciding a
rearrangement pattern of symbols to be rearranged on defined areas;(B)
determining whether the rearrangement pattern is a pattern corresponding
to provision of an award after the processing for deciding a
rearrangement pattern;(C) in a case where the rearrangement pattern is
the pattern corresponding to the provision of the award, deciding a
sequence of the symbols to be rearranged on the defined areas, in
accordance with priority of a sequence of rearranging symbols
predetermined in a sequence of symbols which do not become subjects of
the award, symbols which become the subjects of the award, and a
magnification symbol that decides a magnification in providing the
award;(D) performing processing that does not perform the processing for
deciding a sequence of rearranging the symbols, the sequence being
according to the priority, in a case where the rearrangement pattern is a
pattern that does not correspond to the provision of the award; and(E)
rearranging the symbols on the respective defined areas, in accordance
with the rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the sequence decided by the processing for
deciding a sequence, in a case where the rearrangement pattern is the
pattern corresponding to the provision of the award.
11. The control method of a slot machine according to claim 10, further
comprising:performing processing for randomly selecting a usual sequence
pattern among the sequence patterns after performing processing that does
not perform the processing for deciding a sequence of rearranging the
symbols, the sequence being according to the priority, in the case where
the rearrangement pattern is the pattern that does not correspond to the
provision of the award; andrearranging the symbols on the respective
defined areas, in accordance with the rearrangement pattern decided by
the processing for deciding a rearrangement pattern and with the usual
sequence pattern.
12. The control method of a slot machine according to claim 10, further
comprising:performing processing for always selecting a usual sequence
pattern after performing processing that does not perform the processing
for deciding a sequence of rearranging the symbols, the sequence being
according to the priority, in the case where the rearrangement pattern is
the pattern that does not correspond to the provision of the award,
andrearranging the symbols on the respective defined areas, in accordance
with the rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the usual sequence pattern.
Description
CROSS REFERENCE TO RELATED APPLICATION
[0001]This application claims priority to co-pending U.S. provisional
patent application Ser. No. 61/039,670 entitled "SLOT MACHINE HAVING
VARIETY OF AWARDS WITH POINT-ALLOCATED SYMBOLS AND CONTROL METHOD
THEREOF" filed on Mar. 26, 2008 and naming Kazumasa YOSHIZAWA as
inventor, and which is incorporated by reference herein for all purposes.
BACKGROUND OF THE INVENTION
[0002]1. Field of the Invention
[0003]The present invention relates to a slot machine for playing a game
by using a medal or the like, and to a control method of the slot
machine.
[0004]2. Description of the Related Art
[0005]As a related slot machine, for example, those disclosed in U.S. Pat.
No. 6,960,133 B1 and U.S. Pat. No. 6,012,983 are known. In such a slot
machine, when a player inserts a monetary value such as a medal, a coin
or a bill into an insertion slot of the slot machine and operates a spin
switch, for example, totally fifteen symbols with a matrix of three rows
and five columns are scrolled on a display area of a display provided on
a front surface of a cabinet, and thereafter, the respective symbols are
automatically stopped. Then, in the case where a predetermined number of
scatter symbols are displayed when the respective fifteen symbols are
stopped, the slot machine generates an award.
[0006]In the slot machine as described above, what is performed is only
that the award is decided depending on the occurrence number of scatter
symbols, and it is desired that a slot machine provided with a new
entertainment factor appears.
SUMMARY OF THE INVENTION
[0007]In accordance with an aspect of the present invention, a slot
machine is provided, which includes: a display that displays a unit game
in which a plurality of arranged symbols are individually rearranged on
defined areas; and a controller programmed to execute: (A) processing for
deciding a rearrangement pattern of symbols to be rearranged on the
defined areas; (B) processing for determining whether the rearrangement
pattern is a pattern corresponding to provision of an award after the
processing for deciding a rearrangement pattern; (C) processing, in a
case where the rearrangement pattern is the pattern corresponding to the
provision of the award, for selecting a specific sequence pattern as a
sequence pattern for a sequence in which the symbols are rearranged on
the defined areas, wherein a symbol predetermined to be rearranged last
is rearranged last in the specific sequence pattern, and the symbol is
one of symbols which become subjects of the award, a magnification symbol
that decides a magnification in providing the award, and symbols which do
not become the subjects of the award; (D) processing for not performing
the processing for selecting a specific sequence pattern in a case where
the rearrangement pattern is a pattern that does not correspond to the
provision of the award; and (E) processing for rearranging the symbols on
the respective defined areas, in accordance with the rearrangement
pattern decided by the processing for deciding a rearrangement pattern
and with the sequence pattern decided by the processing for selecting a
sequence pattern, in a case where the rearrangement pattern is the
pattern corresponding to the provision of the award.
[0008]In accordance with another aspect of the present invention, a slot
machine is provided, which includes: a display that displays a unit game
in which a plurality of arranged symbols are individually rearranged on
defined areas; and a controller programmed to execute: (A) processing for
deciding a rearrangement pattern of symbols to be rearranged on the
defined areas; (B) processing for determining whether the rearrangement
pattern is a pattern corresponding to provision of an award after the
processing for deciding a rearrangement pattern; (C) processing, in a
case where the rearrangement pattern is the pattern corresponding to the
provision of the award, for deciding a sequence of the symbols to be
rearranged on the defined areas, in accordance with priority of a
sequence of rearranging symbols predetermined in a sequence of symbols
which do not become subjects of the award, symbols which become the
subjects of the award, and a magnification symbol that decides a
magnification in providing the award; (D) processing for not performing
the processing for deciding a sequence of rearranging the symbols, the
sequence being according to the priority, in a case where the
rearrangement pattern is a pattern that does not correspond to the
provision of the award; and (E) processing for rearranging the symbols on
the respective defined areas, in accordance with the rearrangement
pattern decided by the processing for deciding a rearrangement pattern
and with the sequence decided by the processing for deciding a sequence,
in a case where the rearrangement pattern is the pattern corresponding to
the provision of the award.
[0009]In accordance with another aspect of the present invention, a
control method of a slot machine is provided, which includes: (A)
deciding a rearrangement pattern of symbols to be rearranged on defined
areas; (B) determining whether the rearrangement pattern is a pattern
corresponding to provision of an award after deciding the rearrangement
pattern; (C) in a case where the rearrangement pattern is the pattern
corresponding to the provision of the award, selecting a specific
sequence pattern as a sequence pattern for a sequence in which the
symbols are rearranged on the defined areas, wherein a symbol
predetermined to be rearranged last is rearranged last in the specific
sequence pattern, and the symbol is one of symbols which become subjects
of the award, a magnification symbol that decides a magnification in
providing the award, and symbols which do not become the subjects of the
award; (D) performing processing that does not perform the processing for
selecting a specific sequence pattern in a case where the rearrangement
pattern is a pattern that does not correspond to the provision of the
award; and (E) in a case where the rearrangement pattern is the pattern
corresponding to the provision of the award, rearranging the symbols on
the respective defined areas, in accordance with the rearrangement
pattern decided by the processing for deciding a rearrangement pattern
and with the sequence pattern decided by the processing for selecting a
sequence pattern.
[0010]In accordance with another aspect of the present invention, a
control method of a slot machine is provided, which includes: (A)
deciding a rearrangement pattern of symbols to be rearranged on defined
areas; (B) determining whether the rearrangement pattern is a pattern
corresponding to provision of an award after the processing for deciding
a rearrangement pattern; (C) in a case where the rearrangement pattern is
the pattern corresponding to the provision of the award, deciding a
sequence of the symbols to be rearranged on the defined areas, in
accordance with priority of a sequence of rearranging symbols
predetermined in a sequence of symbols which do not become subjects of
the award, symbols which become the subjects of the award, and a
magnification symbol that decides a magnification in providing the award;
(D) performing processing that does not perform the processing for
deciding a sequence of rearranging the symbols, the sequence being
according to the priority, in a case where the rearrangement pattern is a
pattern that does not correspond to the provision of the award; and (E)
rearranging the symbols on the respective defined areas, in accordance
with the rearrangement pattern decided by the processing for deciding a
rearrangement pattern and with the sequence decided by the processing for
deciding a sequence, in a case where the rearrangement pattern is the
pattern corresponding to the provision of the award.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011]FIG. 1 is a view showing a sequence in a specific sequence pattern
of symbols rearranged on a display of a slot machine according to a first
embodiment of the present invention.
[0012]FIG. 2 is a view showing an example of the symbols rearranged on the
display of the slot machine according to the first embodiment of the
present invention.
[0013]FIG. 3 is a view showing a sequence in a specific sequence pattern
of the symbols rearranged on the display of the slot machine according to
the first embodiment of the present invention.
[0014]FIG. 4 is a view showing an example of the symbols rearranged on the
display of the slot machine according to the first embodiment of the
present invention.
[0015]FIG. 5 is a view showing a sequence in a usual sequence pattern of
the symbols rearranged on the display of the slot machine according to
the first embodiment of the present invention.
[0016]FIG. 6 is a view showing an example of an award setting table for
use in the slot machine according to the first embodiment of the present
invention.
[0017]FIG. 7 is an entire configuration diagram of the slot machine
according to the first embodiment of the present invention.
[0018]FIG. 8 is a block diagram showing an internal configuration of the
slot machine according to the first embodiment of the present invention.
[0019]FIG. 9 is a view showing defined areas set on the display of the
slot machine according to the first embodiment of the present invention.
[0020]FIG. 10 is a flowchart showing slot game execution processing of the
slot machine according to the first embodiment of the present invention.
[0021]FIG. 11 is a flowchart showing rearrangement pattern decision
processing of the slot machine according to the first embodiment of the
present invention.
[0022]FIG. 12 is a flowchart showing image effect control processing of
the slot machine according to the first embodiment of the present
invention.
[0023]FIG. 13 is a flowchart showing award providing processing of the
slot machine according to the first embodiment of the present invention.
[0024]FIG. 14 is a flowchart showing slot game execution processing of a
slot machine according to a second embodiment of the present invention.
[0025]FIG. 15 is a flowchart showing rearrangement pattern decision
processing of the slot machine according to the second embodiment of the
present invention.
[0026]FIG. 16 is a flowchart showing image effect control processing of
the slot machine according to the second embodiment of the present
invention.
[0027]FIG. 17 is a flowchart showing award providing processing of the
slot machine according to the second embodiment of the present invention.
[0028]FIG. 18 is an entire configuration diagram of a slot machine
according to a third embodiment of the present invention.
[0029]FIG. 19 is a block diagram showing an internal configuration of the
slot machine according to the third embodiment of the present invention.
[0030]FIG. 20A is a perspective view showing a rotating reel device of the
slot machine according to the third embodiment of the present invention.
[0031]FIG. 20B is a side view showing the rotating reel device of the slot
machine according to the third embodiment of the present invention.
DETAILED DESCRIPTION OF THE EMBODIMENT
First Embodiment
[0032]FIGS. 1 to 4 are explanatory views showing examples of a sequence of
rearranging symbols on a display of a slot machine according to a first
embodiment of the present invention, FIG. 5 is an explanatory view
showing an example of symbols rearranged on the display of the slot
machine according to the first embodiment, FIG. 6 is an explanatory view
showing an example of an award setting table of the slot machine
according to the first embodiment, FIG. 7 is an exterior appearance view
of the slot machine according to the first embodiment, and FIG. 8 is a
block diagram showing an electric configuration of the slot machine
according to the first embodiment. When a slot game is executed, totally
fifteen symbols with a matrix of three rows and five columns, which are
displayed on defined areas q1a to q3e of a display 16 shown in FIG. 7,
are started to be scrolled. Then, after elapse of a predetermined time,
the symbols are sequentially stopped (the arranged symbols are
rearranged) in accordance with the sequences shown in FIG. 1 and FIG. 3.
As a result, as shown in FIG. 2 and FIG. 4, the fifteen symbols are
rearranged.
[0033]Then, in the slot machine according to the first embodiment of the
present invention, in the case where a predetermined number of the same
symbols are rearranged, an award that is based on the number of the same
symbols is generated. Specifically, the award setting table shown in FIG.
6 is stored in a predetermined memory area of a RAM 110 of FIG. 8, and an
award provided to a player is decided with reference to the award setting
table.
[0034]In the slot machine according to the first embodiment of the present
invention, the sequence of rearranging the symbols on the defined areas
q1a to q3e when a rearrangement pattern of the symbols rearranged on the
respective defined areas q1a to q3e corresponds to the provision of the
award is different from a usual rearrangement sequence. In the case where
the sequence of rearranging the symbols on the respective defined areas
q1a to q3e is different from the usual one, it becomes possible to
clearly indicate to the player that there is a chance in a unit game of
this time.
[0035]Next, a description will be made in detail of a configuration of the
slot machine 10 according to this embodiment. As shown in FIG. 7, the
slot machine 10 according to this embodiment includes a cabinet 11, a top
box 12 provided on an upper side of the cabinet 11, and a main door 13.
The display 16 is provided on a surface of the cabinet 11, which faces to
the player. Moreover, in the cabinet 11, there are provided a variety of
constituent members including a controller 40 (refer to FIG. 8) for
electrically controlling this slot machine 10, a hopper 44 (refer to FIG.
8) for controlling insertion, storage and payout of medals, and the like.
[0036]Moreover, in this embodiment, the medals are mentioned as an example
of game mediums for use in the case of executing the unit game; however,
the game mediums are not limited to the medals. For example, coins,
tokens, electronic money, or electronic valuable information (credits)
equivalent to these can be mentioned.
[0037]The main door 13 is attached onto the cabinet 11 so as to be
openable and closable. On a substantial center of the main door 13, the
display 16 is provided. As will be described later, the display 16
displays images regarding a variety of unit games including the slot
game. In the slot game, as shown in FIG. 7, the symbols arranged on the
totally fifteen defined areas q1a to q3e are stopped after being scrolled
(the arranged symbols are rearranged). Then, as will be described later,
in the case where the predetermined number (for example, three or more)
of symbols are rearranged for each type of the symbols stopped on the
respective defined areas q1a to q3e, the award that is based on the
number of the same symbols is generated.
[0038]Here, as shown in FIG. 9, suffices "a" to "e" assigned to the
defined areas q denote the columns, and suffices "1" to "3" denote the
rows. Note that, though the defined areas in the case of executing the
slot game are set to have three rows and five columns in this embodiment,
the present invention is not limited to this.
[0039]Moreover, on a lower left area of the display 16 shown in FIG. 7, a
number-of-payouts defined area 48 for displaying the number of payouts is
provided.
[0040]Below the display 16, there are provided a medal insertion slot 21
for inserting therethrough the medals for use in the case of playing the
slot game, and a bill identifier 22 for identifying whether or not a bill
is a real one and receiving the real bill. Moreover, a variety of
operation switches are provided in the vicinities of the medal insertion
slot 21 and the bill identifier 22.
[0041]As the operation switches, there are provided a CASHOUT switch 23, a
MAX BET switch 24, a BET switch 25, a SPIN/REPEAT BET switch 26 and a
START switch 27.
[0042]The BET switch 25 is a switch for deciding the number of credits to
be bet on the slot game executed on the display 16. Every time when the
BET switch 25 is pressed, a credit equivalent to one medal is bet.
[0043]The SPIN/REPEAT BET switch 26 is a switch for betting credits again
without changing the number of credits bet by the BET switch 25 in the
game executed last time, thereby performing the slot game.
[0044]The START switch 27 is a switch for starting the slot game on the
display 16 after the credits are bet. When the START switch 27 is pressed
after the medals are inserted into the medal insertion slot 21 or after
the credits are bet by the BET switch 25, the slot game is started on the
respective defined areas q1a to q3e of the display 16.
[0045]The CASHOUT switch 23 is a switch for paying out the inserted
medals. The medals to be paid out is discharged from a medal payout port
28 open at a lower portion of a front surface of the main door 13, and
the discharged medals are accumulated in a medal tray 18.
[0046]The MAX BET switch 24 is a switch for betting, by one operation, the
maximum number (for example, equivalent to 30 medals) of credits bettable
in one unit game.
[0047]On the front surface of the lower portion of the main door 13, a
foot display 34 is provided, and displays a variety of images regarding
the unit game of the slot machine 10. As such images, for example, a
character of the slot machine 10 and the like can be mentioned.
[0048]On both sides of the foot display 34, lamps 47 are provided, and
emit light based on a light-emitting pattern preset for the play of the
slot machine 10. The medal payout port 28 is provided below the foot
display 34.
[0049]On a front surface of the top box 12, an upper display 33 is
provided. The upper display 33 includes a display panel, on which a
relationship between points assigned to the symbols and the awards, and
the like are displayed.
[0050]Speakers 29 are provided in the top box 12. Below the upper display
33, there are provided a ticket printer 35, a card reader 36, a data
display 37 and a keypad 38. The ticket printer 35 prints, on a ticket, a
bar code in which the respective data such as the number of credits, a
date, and an identification number of the slot machine 10 are encoded,
and outputs the ticket as a bar code-added ticket 39.
[0051]The player allows another slot machine to read the bar code-added
ticket 39, and thereby can play the game on the slot machine concerned,
or can exchange the bar code-added ticket 39 with bills and the like at a
predetermined spot (for example, a casher in a casino) of a game
facility.
[0052]The card reader 36 is capable of receiving a smart card, and reads
data from the smart card thus inserted thereinto, and writes data into
the smart card. The smart card is a card carried by the player, in which
data for identifying the player, data regarding a history of the games
played by the player, and the like are stored.
[0053]FIG. 8 is a block diagram showing an electric configuration of the
controller 40 provided in the slot machine 10 according to this
embodiment, and of the variety of instruments connected to the controller
40. The controller 40 of the slot machine 10, which is shown in FIG. 8,
is a microcomputer, and includes an interface circuit group 102, an
input/output bus 104, a CPU 106, a ROM 108, a RAM 110, a communication
interface circuit 111, a random number generator 112, an external storage
device 113, a speaker driving circuit 122, a hopper driving circuit 124,
a display driving circuit 128 and a display controller 140.
[0054]The interface circuit group 102 is connected to the input/output bus
104, and the input/output bus 104 transfers a data signal or an address
signal with the CPU 106.
[0055]The START switch 27 is connected to the interface circuit group 102.
A starting signal outputted from the START switch 27 is converted into a
predetermined signal in the interface circuit group 102, and is then
transmitted to the CPU 106 through the input/output bus 104.
[0056]Moreover, to the interface circuit group 102, there are connected
the BET switch 25, the MAX BET switch 24, the SPIN/REPEAT BET switch 26
and the CASHOUT switch 23. The respective switching signals outputted
from the respective switches 25, 24, 26 and 23 are supplied to the
interface circuit group 102, are converted into predetermined signals in
the interface circuit group 102, and are then transmitted to the CPU 106
through the input/output bus 104.
[0057]In addition, a medal sensor 43 is connected to the interface circuit
group 102. The medal sensor 43 is a sensor for detecting the medals
inserted into the medal insertion slot 21, and is provided in a medal
insertion spot of the medal insertion slot 21. A detection signal
outputted from the medal sensor 43 is supplied to the interface circuit
group 102, is converted into a predetermined signal by the interface
circuit group 102, and is then transmitted to the CPU 106 through the
input/output bus 104.
[0058]To the input/output bus 104, there are connected the ROM 108 in
which a system program is stored, and the RAM 110 for storing a variety
of data. Moreover, to the input/output bus 104, there are connected the
random number generator 112, the communication interface circuit 111, the
external storage device 113, a display controller 140, the hopper driving
circuit 124, the speaker driving circuit 122 and the display driving
circuit 128.
[0059]On an occasion that such a starting operation for the unit game has
been received by the START switch 27, the CPU 106 reads out a game
execution program, and executes the slot game. The game execution program
is a program for executing the unit game on the display 16 through the
display controller 140. Specifically, the game execution program is
programmed so as to execute the unit game in which the award that is
based on the number of the same symbols is generated in the case where
the symbols are scrolled on the respective defined areas q1a to q3e
(refer to FIG. 9) and are thereafter stopped (the arranged symbols are
rearranged), and the predetermined number (for example, three or more) of
symbols are rearranged for each type of the symbols stopped on the
defined areas q1a to q3e.
[0060]Moreover, the CPU 106 decides the rearrangement pattern of the
symbols to be rearranged on the respective defined areas q1a to q3e. The
rearrangement pattern is composed of the symbols which are arranged by
the predetermined number (for example, three or more) and become subjects
of the award, of a magnification symbol that decides a magnification (for
example, one time to three times) in providing the award, and of symbols
which are not arranged by the predetermined number and do not become the
subjects of the award.
[0061]Furthermore, the CPU 106 determines whether the rearrangement
pattern is a pattern corresponding to the provision of the award after
deciding the symbols to be rearranged on the defined areas q1a to q3e. In
the case where it is determined by the CPU 106 that the rearrangement
pattern is the pattern corresponding to the provision of the award, a
specific sequence pattern is selected as a sequence pattern for the
sequence in which the symbols are rearranged on the defined areas q1a to
q3e, and the sequence of the symbols to be rearranged on the defined
areas q1a to q3e is decided. Meanwhile, in the case where it is
determined by the CPU 106 that the rearrangement pattern is a pattern
that does not correspond to the provision of the award, the CPU 106
performs processing that does not perform the processing for selecting
the specific sequence pattern.
[0062]The specific sequence pattern is a sequence pattern that is
determined depending on the pattern corresponding to the payout of the
award, in which the sequence of rearranging the symbols on the defined
areas q1a to q3e is decided so that the player can be likely to pay
attention thereto. For example, in the specific sequence pattern shown in
FIG. 1, first, the symbols are sequentially rearranged in a sequence
shown in a sequence (1) where the symbols are sequentially rearranged
from a defined area different from that in the usual sequence pattern,
and to a sequence shown in a sequence (2), an effect in which the
rearrangement of the symbols becomes slow is added, and thereafter, in a
sequence shown in a sequence (3), the symbols are rearranged on
predetermined places.
[0063]Moreover, the CPU 106 is also capable of making such a setting that
the specific sequence pattern as shown in FIG. 1, which includes the
effect in which the rearrangement of the symbols becomes slow, is
selected with a set probability (for example, 50%) when the decided
rearrangement pattern of the symbols to be rearranged on the defined
areas q1a to q3e is a pattern corresponding to provision of a high-rate
award.
[0064]Furthermore, in the rearrangement pattern of the symbols to be
rearranged on the defined areas q1a to q3e, which corresponds to the
provision of the award, the CPU 106 reads out a symbol predetermined to
be rearranged last among the symbols which become the subjects of the
award, the magnification symbol that decides the magnification in
providing the award, and the symbols which do not become the subjects of
the award, from data of the rearrangement pattern, which is stored in a
predetermined memory area of the external storage device 113. Then, the
CPU 106 selects one from among such specific sequence patterns, each of
which has a sequence in which the symbol predetermined to be rearranged
last is rearranged last. For example, it is assumed that, when the
pattern that has corresponded to the provision of the award is a
rearrangement pattern as shown in FIG. 4, a symbol ".times.3" as the
magnification symbol that decides the magnification in providing the
award is predetermined to be rearranged last. In this case, the CPU 106
selects one from among specific sequence patterns, each of which has a
sequence in which the magnification symbol ".times.3" is rearranged last.
Specifically, in the rearrangement pattern including the magnification
symbol, which is as shown in FIG. 4, a specific sequence pattern shown in
FIG. 3, which is a specific sequence pattern in which the magnification
symbol ".times.3" is rearranged last, can be selected. With regard to the
specific sequence pattern shown in FIG. 3, first, the symbols are
sequentially rearranged in a sequence shown in a sequence (1), and to a
sequence shown in a sequence (2), an effect in which the rearrangement of
the symbols becomes slow is added, and thereafter, in a sequence shown in
a sequence (3), a sequence (4) and a sequence (5), the symbols are
rearranged on predetermined places, whereby the magnification symbol
".times.3" is rearranged last.
[0065]Moreover, in the case of having performed the processing that does
not perform the processing for selecting the specific sequence pattern,
the CPU 106 performs processing for randomly selecting the usual sequence
pattern among the plurality of sequence patterns. Then, the sequence in
which the symbols are rearranged on the defined areas q1a to q3e is
decided to have the usual sequence pattern as shown in FIG. 5.
Alternatively, in the case of having performed the processing that does
not perform the processing for selecting the specific sequence pattern,
the CPU 106 performs processing for always selecting the usual sequence
pattern as shown in FIG. 5. Then, the sequence in which the symbols are
rearranged on the defined areas q1a to q3e is decided to have the usual
sequence pattern.
[0066]After deciding the sequence in which the symbols are rearranged on
the respective defined areas q1a to q3e, as an image display command to
be outputted to the display controller 140, the CPU 106 generates signals
regarding the symbols rearranged on the defined areas q1a to q3e and a
signal regarding the sequence of rearranging the decided symbols.
Specifically, the CPU 106 generates the signals of the image display
command, which correspond to a state of the unit game, a result of the
unit game and the sequence of rearranging the symbols. Then, the CPU 106
outputs the signals of the image display command to the display
controller 140 through the input/output bus 104.
[0067]The communication interface circuit 111 is connected to a hall
server or the like, and transmits, to the hall server, the data regarding
the play history of the games executed in this slot machine 10, and the
like. Further, the communication interface circuit 111 receives various
sorts of data transmitted from the hall server.
[0068]The random number generator 112 generates random numbers for
deciding whether or not to generate a winning combination in the slot
game executed on the display 16.
[0069]In the external storage device 113, the rearrangement pattern of the
symbols to be rearranged on the defined areas q1a to q3e is stored in
advance. Moreover, in the external storage device 113, the plurality of
sequence patterns regarding the sequences in which the symbols are
rearranged on the defined areas q1a to q3e are stored in advance. The
specific sequence patterns and the usual sequence patterns are included
in the sequence patterns.
[0070]Incidentally, the rearrangement pattern of the symbols to be
rearranged on the defined areas q1a to q3e and the plurality of sequence
patterns regarding the sequences in which the symbols are rearranged on
the defined areas q1a to q3e can also be provided, for example, in a
program of the ROM 108 instead of being stored in the external storage
device 113.
[0071]The display driving circuit 128 performs a control to display the
number of payouts on the number-of-payouts display area 48 set on the
lower left area of the display 16.
[0072]The speaker driving circuit 122 outputs audio data to the speakers
29. Specifically, the CPU 106 reads out the audio data stored in the ROM
108, and transmits the audio data to the speaker driving circuit 122
through the input/output bus 104. In such a way, a predetermined effect
sound is emitted from the speakers 29.
[0073]The hopper driving circuit 124 outputs a payout signal to the hopper
44 when cashout occurs. Specifically, upon receiving the cashout signal
from the CASHOUT switch 23, the CPU 106 outputs a drive signal to the
hopper driving circuit 124 through the input/output bus 104. In such a
way, the hopper 44 pays out the medals of the number equivalent to the
remaining number of credits at that point of time, which is stored in a
predetermined memory area of the RAM 110.
[0074]The display controller 140 performs a display control to execute the
slot game on the display 16. Specifically, the CPU 106 generates the
signals of the image display command, which correspond to the state of
the slot game and the result of the slot game, and outputs the signals of
the image display command to the display controller 140 through the
input/output bus 104.
[0075]Upon receiving the signals of the image display command, which are
outputted from the CPU 106, the display controller 140 generates two
frame memories displayed in a superimposed manner, which are to be
displayed on the display 16 based on the image display command, and then
stores the frame memories in the RAM 110. A front frame memory as one of
the two frame memories is one to display an image showing a state where
the respective defined areas q1a to q3e are being scrolled, and a rear
frame memory as the other of the two frames is one to display images of
the symbols rearranged on the defined areas q1a to q3e, of which
rearrangement pattern is decided by the CPU 106. Moreover, upon receiving
the signals of the image display command, which are outputted from the
CPU 106, the display controller 140 generates a drive signal for driving
the display 16 based on the image display command concerned, and outputs
the generated drive signal to the display 16. Specifically, the display
on the front frame memory is switched to transparent display for each of
the respective defined areas q1a to q3e, whereby the symbols displayed on
the rear frame memory are individually controlled so as to be visually
recognizable on the display 16. In such a way, predetermined images are
displayed on the display 16.
[0076]Next, a description will be made of a relationship between the
symbols rearranged on the respective defined areas q1a to q3e of the
display 16 and the award provided to the player based on the number of
the same symbols with reference to the award setting table shown in FIG.
6.
[0077]On each of the defined areas q1a to q3e of the display 16, any of
totally seven types of the symbols which are "7", "Sun type", "Heart
type", "Lightning", "K (king)", "Q (queen)" and "J (jack)" and the
magnification symbol such as ".times.3" is rearranged. As shown in FIG.
4, the magnification symbol is rearranged only on a center middle stage.
Moreover, the relationship between the number of rearranged symbols of
each type and the award is set as shown in FIG. 6.
[0078]For example, in the case where fourteen pieces of the symbols "7"
are displayed, an award equivalent to 5000 medals is generated, and as
the number of rearranged symbols is reduced, the number of medals
provided as the award to the player is also reduced. In the case where
the number of symbols "7" is less than three, no award is generated.
Moreover, in the case where fourteen pieces of the symbols "J" are
displayed, an award equivalent to 250 medals is generated, and as the
number of rearranged symbols is reduced, the number of medals provided as
the award to the player is also reduced. In the case where the number of
symbols "J" is less than three, no award is generated. Furthermore, in
the case where the award is generated, the award equivalent to the
magnification displayed by the magnification symbol is provided.
Specifically, in the case where fourteen pieces of the symbols "7" are
displayed and the magnification symbol ".times.3" is displayed, an award
equivalent to 15000 medals is generated.
[0079]In the first embodiment, probabilities that the respective seven
types of the symbols are rearranged on the respective defined areas q1a
to q3e are set so as to be higher in an ascending sequence of "7", "Sun
type", "Heart type", "Lightning", "K (king)", "Q (queen)" and "J (jack)".
Specifically, the probability that the symbol "J" is rearranged is the
highest, and the probability that the symbol "7" is rearranged is the
lowest. Hence, the controller 40 shown in FIG. 8 controls an effect of
the image displayed on the display 16 so that the probability that the
symbols are rearranged on the defined areas q1a to q3e can be lower as
the symbols are those generating a larger award.
[0080]Next, a description will be made of operations of the slot machine
10 according to the first embodiment with reference to flowcharts shown
in FIG. 10, FIG. 11, FIG. 12 and FIG. 13. FIG. 10 is a flowchart showing
procedures of execution processing for the slot game executed in the slot
machine 10 according to the first embodiment.
[0081]First, the CPU 106 accepts a bet of the medals or the credits by the
player (Step S11). Specifically, in the case where the player presses the
BET switch 25 to bet a desired number of the credits, or in the case
where the player inserts a desired number of the medals from the medal
insertion slot 21, the number concerned is inputted as the number of
bets.
[0082]In the case where the BET switch 25 is pressed and the bet is made,
the CPU 106 reduces the current credits by the amount of bet credits
(Step S12). For example, if the bet of credits "10" is made when the
current credits are "30", then the credits become "20" as a result of
reducing the current credits.
[0083]The CPU 106 determines whether or not the START switch 27 has been
switched on (Step S13). In the case where the START switch 27 has been
switched on (YES in Step S13), the CPU 106 performs rearrangement pattern
decision processing (Step S14). Details of the rearrangement pattern
decision processing will be described later.
[0084]After the rearrangement pattern decision processing (Step S14), the
CPU 106 executes image effect control processing (Step S15). Details of
the image effect control processing will be described later.
[0085]Subsequently, the CPU 106 performs award providing processing that
is based on the symbols displayed on the respective defined areas q1a to
q3e and the sum of points to be described later (Step S16). Details of
the award providing processing will be described later.
[0086]Next, a description will be made of the rearrangement pattern
decision processing shown in Step S14 of FIG. 10 with reference to FIG.
11.
[0087]First, the CPU 106 performs processing for deciding the
rearrangement pattern (Step S21). In this processing, the symbols to be
rearranged on the defined areas q1a to q3e are decided by selecting the
rearrangement pattern of the symbols rearranged on the defined areas q1a
to q3e based on the random number obtained from the random number
generator 112.
[0088]Next, the CPU 106 determines whether or not the rearrangement
pattern decided in Step S21 corresponds to the provision of the award
with reference to the award setting table shown in FIG. 6 (Step S22). In
the case where it has been determined that the rearrangement pattern is a
pattern corresponding to the provision of the award (YES in Step S22),
the CPU 106 decides the specific sequence pattern as the pattern
concerned of the sequence in which the symbols are rearranged on the
defined areas q1a to q3e (Step S23). In the case where it has been
determined that the rearrangement pattern is a pattern that does not
correspond to the provision of the award (NO in Step S22), the CPU 106
performs the processing that does not perform the processing for
selecting the specific sequence pattern as the pattern of the sequence in
which the symbols are rearranged on the defined areas q1a to q3e (Step
S24). Then, the CPU 106 performs the processing for randomly selecting
the usual sequence pattern among the plurality of sequence patterns, or
performs the processing for always selecting the usual sequence pattern,
and decides the usual sequence pattern as the pattern of the sequence in
which the symbols are rearranged on the defined areas q1a to q3e (Step
S25). Thereafter, the CPU 106 ends this processing.
[0089]Next, a description will be made of the image effect control
processing shown in Step S15 of FIG. 10 with reference to FIG. 12.
[0090]First, the CPU 106 outputs a command signal to start scroll display
of the symbols to the display controller 140. Upon receiving the command
signal, the display controller 140 generates the front frame memory that
displays the image of the state where the respective defined areas q1a to
q3e are being scrolled. Then, the display controller 140 starts to
display the scroll of the symbols on the respective defined areas q1a to
q3e of the display 16 (Step S31).
[0091]The CPU 106 counts an elapsed time since the scroll of the symbols
was started (Step S32). In the case where a predetermined time (for
example, five seconds) has elapsed (YES in Step S32), the CPU 106 stops
the symbols on the respective defined areas q1a to q3e based on the
stopped symbols decided in Step S14 of FIG. 10 and on the sequence of
rearranging the decided symbols (Step S33). For example, in the case
where the sequence of rearranging the symbols has been decided by the CPU
106 to the sequence of the numeric characters shown in FIG. 2, the scroll
display on the front frame memory is switched to the transparent display
for each of the respective defined areas q1a to q3e, whereby the rear
frame memory that displays the images of the symbols rearranged on the
defined areas q1a to q3e, which are generated by the display controller
140, becomes visually recognizable. Specifically, as shown in FIG. 1, the
player can visually recognize that the respective defined areas q1a to
q3e turn from a scrolled state to a state where the symbols are
rearranged thereon in the sequence of the numeric characters shown in
FIG. 2. Finally, the defined areas q1a to q3e are turned from the
scrolled state to the state where the symbols are rearranged thereon in
the sequence of the numeric characters shown in FIG. 2, whereby, as shown
in FIG. 3, a state where the symbols are individually rearranged on the
respective defined areas q1a to q3e is brought. Thereafter, the CPU 106
ends this processing.
[0092]Next, a description will be made of the award providing processing
shown in Step S16 of FIG. 10 with reference to FIG. 13.
[0093]First, the CPU 106 recognizes the symbols stopped by the processing
of Step S33 of FIG. 12, and calculates the number of the same symbols
(Step S41).
[0094]Thereafter, the CPU 106 determines whether or not there exist the
symbols in which the number of the same symbols becomes a predetermined
number or more (Step S42).
[0095]The CPU 106 decides the award for the symbols in which the number of
rearranged symbols becomes the predetermined number or more with
reference to the award setting table shown in FIG. 6 (Step S43).
Subsequently, the CPU 106 calculates the award sum (Step S44). Then, the
CPU 106 recognizes the magnification symbol among the symbols stopped by
the processing of S33, and decides the magnification in providing the
award (Step S45).
[0096]Thereafter, the CPU 106 pays out the credits or the medals, which
are equivalent to the sum obtained by multiplying the award sum by the
magnification shown by the magnification symbol (Step S46). In such a
way, the award providing processing is performed.
[0097]In such a way, in the slot machine according to the first embodiment
of the present invention, when the rearrangement pattern of the symbols
rearranged on the defined areas q1a to q3e is the pattern corresponding
to the provision of the award, the sequence of rearranging the symbols on
the respective defined areas q1a to q3e differs from the usual
rearrangement sequence, and becomes the specific sequence pattern. In the
case where the sequence of rearranging the symbols on the respective
defined areas q1a to q3e becomes the sequence in the specific sequence
pattern, it becomes possible to clearly indicate to the player that there
is a chance in the unit game of this time.
[0098]Moreover, in the slot machine according to the first embodiment of
the present invention, the symbol rearranged last can be specified among
the symbols which become the subjects of the award, the magnification
symbol that decides the magnification in providing the award, and the
symbols which do not become the subjects of the award. Accordingly, the
player can have expectations for the symbol rearranged last, and can hold
the expectations throughout the unit game.
[0099]Furthermore, in the slot machine according to the first embodiment
of the present invention, a speed at which the symbols are rearranged on
the respective defined areas q1a to q3e can be changed, and accordingly,
it becomes possible to indicate to the player that, when such a
rearrangement speed is changed, there is a chance in which the high-rate
award is involved.
Second Embodiment
[0100]Next, a description will be made of a slot machine 10 according to a
second embodiment of the present invention. In the above-described first
embodiment, with regard to the specific sequence pattern selected by the
CPU 106, the processing is performed, which is for selecting the specific
sequence pattern in which the symbol predetermined to be rearranged last
among the symbols which become the subjects of the award, the
magnification symbol that decides the magnification in providing the
award and the symbols which do not become the subjects of the award is
rearranged last. However, even if the symbol rearranged last is not
predetermined, priority to rearrange the symbols is decided for the
symbols which become the subjects of the award, the magnification symbol
that decides the magnification in providing the award and the symbols
which do not become the subjects of the award, whereby the processing for
deciding the sequence of rearranging the symbols can also be performed.
[0101]In comparison with the slot machine 10 according to the first
embodiment, in the slot machine 10 according to the second embodiment of
the present invention, in the pattern in which the decided rearrangement
pattern of the symbols to be rearranged on the defined areas q1a to q3e
corresponds to the provision of the award, the processing by the CPU 106,
which is for deciding the sequence of the symbols to be rearranged on the
defined areas q1a to q3e, is different. Others are substantially similar
to those in the slot machine 10 according to the first embodiment, and
accordingly, a duplicate description will be omitted.
[0102]The CPU 106 decides a rearrangement pattern of the symbols to be
rearranged on the defined areas q1a to q3e. The rearrangement pattern is
composed of the symbols which are arranged by the predetermined number
(for example, three or more) and become subjects of the award, of the
magnification symbol that decides the magnification (for example, one
time to three times) in providing the award, and of the symbols which are
not arranged by the predetermined number and do not become the subjects
of the award.
[0103]Moreover, the CPU 106 determines whether the rearrangement pattern
is a pattern corresponding to the provision of the award after deciding
the symbols to be rearranged on the defined areas q1a to q3e. In the case
where it is determined by the CPU 106 that the rearrangement pattern is
the pattern corresponding to the provision of the award, the specific
sequence pattern is selected as the sequence pattern for the sequence in
which the symbols are rearranged on the defined areas q1a to q3e, and the
sequence of the symbols to be rearranged on the defined areas q1a to q3e
is decided. Meanwhile, in the case where it is determined by the CPU 106
that the rearrangement pattern is the pattern that does not correspond to
the provision of the award, the CPU 106 performs the processing that does
not perform the processing for selecting the specific sequence pattern.
[0104]Furthermore, the CPU 106 reads out the priority of the sequence of
rearranging the symbols from data stored in a predetermined memory area
of the external storage device 113. The priority of the sequence of
rearranging the symbols can be decided in advance in a sequence, for
example, of the symbols which do not become the subjects of the award,
the symbols which become the subjects of the award and the magnification
symbol that decides the magnification in providing the award. Then, the
CPU 106 decides the sequence of the symbols to be rearranged on the
defined areas q1a to q3e in accordance with the priority of the sequence
of rearranging the symbols. As an example, in the case where the pattern
that has corresponded to the provision of the award is the rearrangement
pattern as shown in FIG. 4, the symbol ".times.3" as the magnification
symbol that decides the magnification in providing the award is included,
and accordingly, priority of a sequence of rearranging the magnification
symbol is decreased. Hence, the magnification symbol is rearranged after
the symbols which do not become the subjects of the award and the symbols
which become the subjects of the award, both of which have higher
priorities, are sequentially rearranged.
[0105]Moreover, in the case of having performed the processing that does
not perform the processing for deciding such a rearrangement sequence
that accords to the priority, the CPU 106 performs the processing for
randomly selecting the usual sequence pattern among the plurality of
sequence patterns. Then, the sequence in which the symbols are rearranged
on the defined areas q1a to q3e is decided to have the usual sequence
pattern as shown in FIG. 5. Alternatively, in the case of having
performed the processing that does not perform the processing for
deciding the rearrangement sequence that accords to the priority, the CPU
106 performs the processing for always selecting the usual sequence
pattern as shown in FIG. 5. Then, the sequence in which the symbols are
rearranged on the defined areas q1a to q3e is decided to have the usual
sequence pattern.
[0106]After deciding the sequence in which the symbols are rearranged on
the respective defined areas q1a to q3e, as the image display command to
be outputted to the display controller 140, the CPU 106 generates the
signals regarding the symbols to be rearranged on the defined areas q1a
to q3e and the signal regarding the sequence of rearranging the decided
symbols. Specifically, the CPU 106 generates the signals of the image
display command, which correspond to the state of the unit game, the
result of the unit game and the sequence of rearranging the symbols.
Then, the CPU 106 outputs the signals of the image display command to the
display controller 140 through the input/output bus 104.
[0107]In the external storage device 113, the rearrangement pattern of the
symbols to be rearranged on the defined areas q1a to q3e is stored in
advance. Moreover, in the external storage device 113, the priority of
the sequence of rearranging the symbols is stored in advance.
Furthermore, in the external storage device 113, the plurality of
sequence patterns regarding the sequences in which the symbols are
rearranged on the defined areas q1a to q3e are stored in advance. The
usual sequence patterns are included in the sequence patterns.
[0108]Incidentally, the rearrangement pattern of the symbols to be
rearranged on the defined areas q1a to q3e, the priority of the sequence
of rearranging the symbols, and the plurality of sequence patterns
regarding the sequences in which the symbols are rearranged on the
defined areas q1a to q3e, can also be provided, for example, in the
program of the ROM 108 instead of being stored in the external storage
device 113.
[0109]Next, a description will be made of operations of the slot machine
10 according to the second embodiment with reference to flowcharts shown
in FIG. 14, FIG. 15, FIG. 16 and FIG. 17. FIG. 10 is a flowchart showing
procedures of execution processing for the slot game executed in the slot
machine 10 according to the second embodiment.
[0110]First, the CPU 106 accepts a bet of the medals or the credits by the
player (Step S51). Specifically, in the case where the player presses the
BET switch 25 to bet a desired number of the credits, or in the case
where the player inserts a desired number of the medals from the medal
insertion slot 21, the number concerned is inputted as the number of
bets.
[0111]In the case where the BET switch 25 is pressed and the bet is made,
the CPU 106 reduces the current credits by the amount of bet credits
(Step S52). For example, if the bet of credits "10" is made when the
current credits are "30", then the credits become "20" as a result of
reducing the current credits.
[0112]The CPU 106 determines whether or not the START switch 27 has been
switched on (Step S53). In the case where the START switch 27 has been
switched on (YES in Step S53), the CPU 106 performs rearrangement pattern
decision processing (Step S54). Details of the rearrangement pattern
decision processing will be described later.
[0113]After the rearrangement pattern decision processing (Step S54), the
CPU 106 executes image effect control processing (Step S55). Details of
the image effect control processing will be described later.
[0114]Subsequently, the CPU 106 performs award providing processing that
is based on the symbols displayed on the respective defined areas q1a to
q3e and the sum of points to be described later (Step S56). Details of
the award providing processing will be described later.
[0115]Next, a description will be made of the rearrangement pattern
decision processing shown in Step S54 of FIG. 14 with reference to FIG.
15.
[0116]First, the CPU 106 performs processing for deciding the
rearrangement pattern (Step S61). In this processing, with regard to the
symbols to be rearranged on the defined areas q1a to q3e, the
rearrangement pattern of the symbols to be rearranged on the defined
areas q1a to q3e is decided based on the random number obtained from the
random number generator 112.
[0117]Next, the CPU 106 determines whether or not the rearrangement
pattern decided in Step S61 corresponds to the provision of the award
with reference to the award setting table shown in FIG. 6 (Step S62). In
the case where it has been determined that the rearrangement pattern is a
pattern corresponding to the provision of the award (YES in Step S62),
the CPU 106 decides the sequence in which the symbols are rearranged on
the defined areas q1a to q3e in accordance with the priority of the
sequence of rearranging the symbols (Step S63). In the case where it has
been determined that the rearrangement pattern is a pattern that does not
correspond to the provision of the award (NO in Step S22), the CPU 106
performs the processing that does not perform the processing for deciding
the sequence of rearranging the symbols on the defined areas q1a to q3e
in accordance with the priority of the sequence of rearranging the
symbols (Step S64). Then, the CPU 106 performs the processing for
randomly selecting the usual sequence pattern among the plurality of
sequence patterns, or performs the processing for always selecting the
usual sequence pattern, and decides the usual sequence pattern as the
pattern of the sequence in which the symbols are rearranged on the
defined areas q1a to q3e (Step S65). Thereafter, the CPU 106 ends this
processing.
[0118]Next, a description will be made of the image effect control
processing shown in Step S55 of FIG. 14 with reference to FIG. 16.
[0119]First, the CPU 106 outputs a command signal to start the scroll
display of the symbols to the display controller 140. Upon receiving the
command signal, the display controller 140 generates the front frame
memory that displays the image of the state where the respective defined
areas q1a to q3e are being scrolled. Then, the display controller 140
starts to display the scroll of the symbols on the respective defined
areas q1a to q3e of the display 16 (Step S71).
[0120]The CPU 106 counts an elapsed time since the scroll of the symbols
was started (Step S72). In the case where a predetermined time (for
example, five seconds) has elapsed (YES in Step S72), the CPU 106 stops
the symbols on the respective defined areas q1a to q3e based on the
stopped symbols decided in Step S54 of FIG. 14 and on the sequence of
rearranging the decided symbols (Step S73). For example, in the case
where the sequence of rearranging the symbols has been decided by the CPU
106 to the sequence of the numeric characters shown in FIG. 2, the scroll
display on the front frame memory is switched to the transparent display
for each of the respective defined areas q1a to q3e, whereby the rear
frame memory that displays the images of the symbols rearranged on the
defined areas q1a to q3e, which are generated by the display controller
140, becomes visually recognizable. Specifically, as shown in FIG. 1, the
player can visually recognize that the respective defined areas q1a to
q3e turn from the scrolled state to the state where the symbols are
rearranged thereon in the sequence of the numeric characters shown in
FIG. 2. Finally, the defined areas q1a to q3e are turned from the
scrolled state to the state where the symbols are rearranged thereon in
the sequence of the numeric characters shown in FIG. 2, whereby, as shown
in FIG. 3, a state where the symbols are individually rearranged on the
respective defined areas q1a to q3e is brought. Thereafter, the CPU 106
ends this processing.
[0121]Next, a description will be made of the award providing processing
shown in Step S56 of FIG. 14 with reference to FIG. 17.
[0122]First, the CPU 106 recognizes the symbols stopped by the processing
of Step S73 of FIG. 16, and calculates the number of the same symbols
(Step S81).
[0123]Thereafter, the CPU 106 determines whether or not there exist the
symbols in which the number of the same symbols becomes a predetermined
number or more (Step S82).
[0124]The CPU 106 refers to the award setting table shown in FIG. 6, and
decides the award for the symbols in which the number of rearranged
symbols becomes the predetermined number or more (Step S83).
Subsequently, the CPU 106 calculates the award sum (Step S84). Then, the
CPU 106 recognizes the magnification symbol among the symbols stopped by
the processing of S73, and decides the magnification in providing the
award (Step S85).
[0125]Thereafter, the CPU 106 pays out the credits or the medals, which
are equivalent to the sum obtained by multiplying the award sum by the
magnification shown by the magnification symbol (Step S86). In such a
way, the award providing processing is performed.
[0126]In such a way, in the slot machine according to the second
embodiment of the present invention, when the rearrangement pattern of
the symbols rearranged on the defined areas q1a to q3e is the pattern
corresponding to the provision of the award, the sequence of rearranging
the symbols on the respective defined areas q1a to q3e differs from the
usual rearrangement sequence, and becomes the rearrangement sequence that
accords to the priority. In the case where the sequence of rearranging
the symbols on the respective defined areas q1a to q3e becomes the
sequence that accords to the priority, it becomes possible to clearly
indicate to the player that there is a chance in the unit game of this
time.
[0127]Moreover, also in the slot machine 10 according to the second
embodiment of the present invention and such a playing method thereof,
similar effects to those of the slot machine 10 according to the first
embodiment and such a playing method thereof.
Third Embodiment
[0128]In the above-mentioned first and second embodiments, it has been
assumed that the display 16 is a liquid crystal panel, and that the
rearrangement of the symbols on the respective defined areas q1a to q3e
is performed by using the liquid crystal panel. However, with regard to
the rearrangement of the symbols on the respective defined areas q1a to
q3e of the display 16, a configuration can also be adopted, in which one
including a liquid crystal panel capable of the transparent display is
used, and the rearrangement of the symbols on the respective defined
areas q1a to q3e is performed by a rotating reel device disposed behind
the liquid crystal panel concerned.
[0129]A description will be made of a slot machine according to the third
embodiment of the present invention, which performs the rearrangement of
the symbols by the rotating reel device disposed behind the liquid
crystal panel of the display 16, and of a playing method of the slot
machine. FIG. 18 is a perspective view of the slot machine according to
the third embodiment of the present invention. FIG. 19 is a block diagram
showing a control circuit of the slot machine according to the third
embodiment of the present invention. FIG. 20A and FIG. 20B are a
perspective view and side view of rotating reels of the slot machine
according to the third embodiment of the present invention.
[0130]As shown in FIG. 18, the slot machine 10 according to the third
embodiment of the present invention is different from the slot machine 10
of the first embodiment in that windows 16a to 16e and a rotating reel
device 53 (refer to FIG. 20A and FIG. 20B) including rotating reels 53a
to 53e disposed behind the windows 16a to 16e concerned are provided
instead of the display 16 of the slot machine 10 of the first embodiment.
Others are substantially the same as those of the slot machines 10
according to the first and second embodiments, and accordingly, a
duplicate description will be omitted.
[0131]As shown in FIG. 19, the slot machine 10 of the third embodiment
further includes a motor driving circuit 51 and a reel position detection
circuit 52 in the machine controller 40 in the slot machines 10 of the
first and second embodiments. Note that, following the fact that the
rotating reel device 53 is provided, there are also further provided
respective driving motors 56a to 56e of the rotating reel device 53,
which are driven by the motor driving circuit 51, and sensors 54a to 54e
for detecting rotations/stops and stopped positions of the respective
rotating reels 53a to 53e of the rotating reel device 53 by the reel
position detection circuit 52. As shown in FIG. 19, the motor driving
circuit 51 and the reel position detection circuit 52 are connected to
the input/output bus 104 in a similar way to the random number generator
112, the communication interface circuit 111, the external storage device
113, the display controllers 140 and 141, the hopper driving circuit 124,
the speaker driving circuit 122, the display driving circuit 128, and the
like.
[0132]Note that, in the slot machine 10 according to the third embodiment,
when the symbols are rearranged on the respective defined areas q1a to
q3e, a display control to transparently display each spot of the windows
16a to 16e, which corresponds to each of the defined areas q1a to q3e,
can be performed. Specifically, in the case where the spots of the
windows 16a to 16e, which correspond to the respective defined areas q1a
to q3e, are arrayed in the sequence in which the symbols are rearranged,
the CPU 106 generates signals of image display commands to transparently
display the corresponding spots, and outputs the signals of the image
display commands to the display controller 140 through the input/output
bus 104. Upon receiving the signals of the image display commands, which
are outputted from the CPU 106, the display controller 140 generates
driving signals for driving the display 16 based on the image display
commands, and outputs the generated driving signals to the display 16. In
such a way, the spots corresponding to the respective defined areas q1a
to q3e, which are arrayed in the sequence in which the symbols are
rearranged, are transparently displayed on the display 16.
[0133]Hence, the CPU 106 outputs image display commands, which are for
displaying the image of the slot game and an effect corresponding to a
result of the slot game on the display 16, to the display controller 140
at timing corresponding to the progress of the slot game. In such a way,
on the display 16, the slot game is performed, and the effect
corresponding to the result of the slot game is performed.
[0134]The CPU 106 decides the stopped position for each of the rotating
reels 53a to 53e, thereby decides the symbols rearranged on the defined
areas q1a to q3e. Specifically, the CPU 106 decides the symbols
rearranged on the defined areas q1a to q3e by selecting the stopped
positions of the rotating reels 53a to 53e based on the random number
obtained form the random number generator 112.
[0135]Also by the slot machine 10 of the third embodiment, which is
configured as described above, and by the playing method of the slot
machine 10, similar effects to those in the slot machines 10 of the first
and second embodiments and the playing methods thereof can be obtained.
[0136]The description has been made above of the embodiments of the
present invention. However, the embodiments merely illustrate specific
examples, and do not particularly limit the present invention. It is
possible to appropriately change designs of specific configurations of
the respective means and the like. Moreover, the effects described in the
embodiments of the present invention merely list the most suitable
effects generated from the present invention, and the effects by the
present invention are not limited to those described in the embodiments
of the present invention.
[0137]Moreover, in the detailed description mentioned above,
characteristic portions have been mainly described so that the present
invention can be understood more easily. The present invention is not
limited to the embodiments described in the detailed description
mentioned above, and can be applied to other embodiments, and an
application range of the present invention is various. Furthermore, the
terms and the idioms, which are used in this specification, are used for
properly describing the present invention, and are not used for limiting
the interpretation of the present invention. Furthermore, it is
considered easy for those skilled in the art to contrive other
configurations, systems, methods and the like, which are included in the
concept of the present invention, from the concept of the invention
described in this specification. Hence, the description of the scope of
claims must be regarded as one including equilibrium configurations
within the range without departing from the scope of the technical idea
of the present invention. Moreover, the object of the abstract is to
enable the patent offices, general public institutions, engineers who
belong to this technical field and are not fully conversant in the patent
and legal terms or the technical terms, and the like to rapidly determine
the technical contents of this application and the essence thereof by a
simple investigation. Hence, the abstract is not intended to limit the
scope of the invention to be evaluated by the description of the scope of
claims. Moreover, in order that the object of the present invention and
the effects intrinsic to the present invention can be fully understood,
it is desired that the present invention be interpreted in full
consideration for the already disclosed documents and the like.
[0138]The above-mentioned detailed description includes the processing
executed by a computer. The above description and expression are
described for the purpose of allowing those skilled in the art to
understand the present invention most efficiently. In this specification,
the respective steps for use in deriving one result should be understood
as processes in which no self-contradiction is inherent. Moreover, in the
respective steps, electric or magnetic signals are transmitted/received,
recorded, and so on. In the processes in the respective steps, such
signals are expressed by bits, values, symbols, characters, terms,
numeric characters, and the like, however, it is necessary to note that
these are used since they are convenient for the description.
Furthermore, in some case, the processes in the respective steps are
described by expressions common to those for human actions; however, in
principle, the processes described in this specification are executed by
a variety of devices. Furthermore, other configurations required for
performing the respective steps will be self-evident from the
above-description.
* * * * *